Combat Outpost

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- Fortified defensive position
- Reduces attackers combat strength
- Increases basic population morale in province
- Building destroyed when conquered by another player

Combat outposts provide quick protection for units outside of cities. They are useful to stop hostile units before they travel into a city, thus preventing battles from occurring in a city and lowering that city's morale and population.

Damage Reduction Calculation

Damage reduction is inversely additive. For example, units in a city with a level 1 combat outpost giving -33% damage reduction (so 0.67x multiplier on damage taken, meaning health is effectively 1/0.67 = 1.5 -> +50%) and with an entrenchment bonus of -25% damage reduction (so 0.75x multiplier on damage taken, meaning health is effectively 1/0.75 = 1.33 -> +33%) will have an effective health boost of +50%+33% = +78%, which is a 1/1.78 = 0.55x multiplier on damage taken and thus a -45% damage reduction.

Damage Reduction Table
Combat Outpost Level Damage Reduction Without Entrechment Damage Reduction With Entrenchment
1 -33% -45%
2 -50% -57%
3 -65% -69%

Note: due to rounding, the calculation may not be exact. The game's final calculation is the correct one.

Buildings
City Buildings Annex CityArmy BaseAir BaseNaval BaseRecruiting OfficeArms IndustrySecret Weapons LabMilitary HospitalUnderground Bunkers
Province Buildings Combat OutpostAirfieldPontoonField HospitalLocal IndustryMilitary Logistics
Indestructible Buildings HeadquartersDomed ComplexSeed VaultMining FacilityFusion ReactorOil RefineryWind FarmMarine Research Facility
Removed Buildings Homeland CityInsurgent OutpostHiveSuez Canal Gate