Mechanized Infantry
“ | Mechanized infantry is especially suited for accompanying heavy armor. Mechanized support and flank protection greatly increases any armored unit's survivability. | ” |
Mechanized Infantry are a variant of Infantry units which are heavily armored and suitable to accompany heavy troops, such as tanks.
Mechanized infantry is distinguished from motorized infantry in that it is armored and thus had more hit points, as well as dealing more damage to armored targets.
Mechanized infantry can maintain rapid tactical movement. They require more supplies, fuel and components, and a comparatively larger proportion of manpower is required to crew and maintain the vehicles as opposed to Motorized Infantry.
Western doctrine
Eastern doctrine
Tier 1: Basic Mechanized
Upgrades
- Basic Mechanized: Starting research of mechanized(Day 2)
- Engine upgrade: increased speed(Day 8)
Abillities
- Radar signiture low
- Can conquer territory
- Can deploy armanent
- Unmaned ground vehicle
- Capacity: 1
- Reload: 1 day
- Elite loitering munitions
- Capacity: 1
- Reload: 12 hours
- Unmaned ground vehicle
Terrains and buffs
Type | Open ground | Mountain | Forest | City | City suburbs | Jungle | tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | +50% | -50% | -25% | -50% | +25% | |||||
Defense buffs and debuffs | +25% | -25% | -25% | |||||||
Speed | 1(level 1)
1.30(level 2) |
0.33(level 1)
0.43(level 2) |
0.66(level 1)
0.86(level 2) |
0.5(level 1)
0.65(level 2) |
0.33(level 1)
0.43(level 2) |
0.66(level 1)
0.86(level 2) |
1(level 1)
1.30(level 2) |
2.51 | 1.3 |
Tier 2: Advanced mechanized
Upgrades
3. Advanced Mechanized: tier 2 of mechanized infantry, day 13
4. NBC protection: NBC protection added to abillities, day 17
5. Reinforced armour: better HP
Abillities
- Radar signiture low
- Can conquer territory
- Can be airlifted by a IL-76
- Protection from contamination(only after level 4)
- Can deploy armanent
- Unmaned ground vehicle
- Capacity: 1
- Reload: 18 hours
- Elite loitering munitions
- Capacity: 1
- Reload: 8 hours(level 3 and 4)/6 hours(level 5)
- Unmaned ground vehicle
Terrain and buffs
Type | Open ground | Mountain | Forest | City | City suburbs | Jungle | tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | +50% | -50% | -25% | -50% | +25% | |||||
Defense buffs and debuffs | +25% | -25% | -25% | |||||||
Speed | 1.30 | 0.43 | 0.86 | 0.65 | 0.43 | 0.86 | 1.30 | 2.51 | 1.3 | |
HP | 27(level 3 and 4)
30(level 5) |
12 | ||||||||
Sight | 25 | 35 | 25 |
Tier 3: modern mechanized
Upgrades
6. Modern mechanized: Starting research for tier 3 mechanized
Abillities
- Can conquer land
- Can be airlifted by An-124
- NBC protection
- Can deploy armanent
- Unmaned ground vehicle
- Capacity: 1
- Reload: 12 hours
- Elite loitering munitions
- Capacity: 1
- Reload: 6 hours
- Unmaned ground vehicle
Terrain
Type | Open ground | Mountain | Forest | City | City suburbs | Jungle | tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | +50% | -50% | -25% | -50% | +25% | |||||
Defense buffs and debuffs | +25% | -25% | -25% | |||||||
Speed | 1.30 | 0.43 | 0.86 | 0.65 | 0.43 | 0.86 | 1.30 | 2.51 | 1.3 | |
HP | 35 | 12 | ||||||||
Sight | 25 | 35 | 25 |
Tatics
The Eastern doctrine has no buffs for mechanized infantry, but if you want to try the UGV it might be the best choice of infantry.
Real life equvalent
In the research tabs it seems to be a BTR-50, though in the unit photo it varies.
EU doctrine
Tier 1: Basic mechanized
This is a rare occasion where a tier 1 unit is very strong. It is already very expensive at tier 1, so use it wisely.
Upgrades
- Basic mechanized: Starting research of mechanized. Day 1
- Engine upgrade: Speed upgrade. Day 7
Abillities
- Radar signiture low
- Can conquer territory
- Can deploy armanent
- Unmaned ground vehicle
- Capacity: 1
- Reload: 1 day
- Elite loitering munitions
- Capacity: 1
- Reload: 12 hours
- Unmaned ground vehicle
Terrain and buffs
Type | Open ground | Mountain | Forest | City | City suburbs | Jungle | tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | +50% | -50% | -25% | -50% | +25% | |||||
Defense buffs and debuffs | +25% | -25% | -25% | |||||||
Speed | 1.10(level 1)
1.40(level 2) |
0.36(level 1)
0.46(level 2) |
0.73(level 1)
0.92(level 2) |
0.55(level 1)
0.70(level 2) |
0.36(level 1)
0.46(level 2) |
0.73(level 1)
0.92(level 2) |
1.10(level 1)
1.40(level 2) |
2.51 | 1.3 | |
HP | 22 | 12 | ||||||||
Sight | 25 | 35 | 25 |
Tatics
Unlike the motorized infanatry, the mechanized infantry can be engaged in combat at tier 1.
Send it to the tundra instead of the motorized because the mechanized has buffs.
Tier 2: Advanced mechanized
Now, the lethal basic mechanized is upgraded, making it even scarier.
Upgrades
3. Advanced mechanized: starting research on tier 2; day 11
4. NBC protection: Protection from contamination. Day 15
5. reinforced armour: More hitpoints; day 20
Abillities
- Radar signiture low
- Can conquer territory
- Can be airlifted by a KC-390
- Protection from contamination(only after level 4)
- Can deploy armanent
- Unmaned ground vehicle
- Capacity: 1
- Reload: 18 hours
- Elite loitering munitions
- Capacity: 1
- Reload: 8 hours(level 3 and 4)/6 hours(level 5)
- Unmaned ground vehicle
Terrain
Type | Open ground | Mountain | Forest | City | City suburbs | Jungle | tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | +50% | -50% | -25% | -50% | +25% | |||||
Defense buffs and debuffs | +25% | -25% | -25% | |||||||
Speed | 1.40 | 0.46 | 0.92 | 0.70 | 0.46 | 0.92 | 1.40 | 2.51 | 1.3 | |
HP | 27(level 3 and 4)
30(level 5) |
12 | ||||||||
Sight | 25 | 35 | 25 |
Tatics
Because there is conquer territory and protection from NBC's, this unit becomes essantial. Quickly upgrade to level 4 because by this time a lot of people might have nuclear weapons.
Modern Mechanized
By now, this might be one of the strongest units. It has only one level in this tier, and can be unlocked on day 22.
Abillities
- Radar signiture low
- Can conquer territory
- Can be airlifted by an A400M
- Protection from contamination(only after level 4)
- Can deploy armanent
- Unmaned ground vehicle
- Capacity: 1
- Reload: 12 hours
- Elite loitering munitions
- Capacity: 1
- Reload: 6 hours
- Unmaned ground vehicle
Terrain
Type | Open ground | Mountain | Forest | City | City suburbs | Jungle | tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | +50% | -50% | -25% | -50% | +25% | |||||
Defense buffs and debuffs | +25% | -25% | -25% | |||||||
Speed | 1.40 | 0.46 | 0.92 | 0.70 | 0.46 | 0.92 | 1.40 | 2.51 | 1.3 | |
HP | 35 | 12 | ||||||||
Sight | 25 | 35 | 25 |
Tatics
Use it wisely due to it's high cost!
Real life
On the map and research tab it is a Marder IFV, though in the profile picture it varies
In tier 2 the IMV is an ATF Dingo.
External links
https://wiki.conflictnations.com/Mechanized_Infantry - official conflict of nations encyclopedia
https://en.wikipedia.org/wiki/Mechanized_infantry - mechanized infantry on wikipedia