Special Forces

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Special forces infantry trained in rugged terrain and counter-insurgency missions. These elite warriors are the first on the ground and will not wait to occupy territory - instead moving on to their next kill. - Radar Signature Size: NONE.

Special Forces Infantry are specifically trained in rugged terrain and in counter-insurgency missions. These elite warriors are always first on the ground and will not wait to occupy territory, instead moving on to their next kill. In terms of damage, Special Forces have the highest hit Points attributed to an infantry unit due to their efficiency and stealth. They are absolutely invisible if they are not fighting, and being stealthy themselves, they have the capacity to reveal other stealthy units. Enemy bunkers? What enemy bunkers? Walls do not dissuade Special Forces troops, the only thing that may slow them down is a Weapon of Mass Destruction, but even then, they have some protection. And as versatile as they are, they can be strategically relocated to any location around the globe via air assault. After upgrading to tier 2 you can train them in Amphibious warfare training, allowing them to embark/disembark on provinces without harbors.

It can be very useful in sabotages[1]. It is debatably the most horrifying non-seasonal and non-ranged ground unit of the game.

Western doctrine

Real life equivalent

Rangers of USA

Eastern doctrine

Real life equivalent

Spetnaz of post-soviet states and russia

EU research tab for special forces

European doctrine

Tier 1: Basic SAS


Upgrades
  1. Basic SAS: starting research on the special forces(day 5)
  2. Portable air defense: Better anti-air(day 8)

Abillities

  • Cannot conquer land
  • Stealth
  • C-160 airlift
  • Scouting
  • Reveal stealth
    • ground units
  • Storm position
  • NBC protection
  • Can deploy armanent
    • Unmaned ground vehicle
      • Capacity: 1
      • Reload: 18 hours
    • Elite loitering munitions
      • Capacity: 1
      • Reload: 12 hours
  • Air assault

Terrain

Type Open ground Mountains Forest City Suburban Jungle Tundra desert High seas costal waters
Attack buffs and debuffs +50% +50%
Defense buffs and debuffs +25% +25%
Speed 1.30 0.86 0.65 0.86 1.30 2.50 1.30
HP 15 12
Sight 40 50 40 25

Tier 2: Advanced SAS


Upgrades

3. Advanced SAS: tier 2 starting research(day 15)

4. Amphibious warfare training: can do amphibious attacks(day 20)

Abillities

  • Cannot conquer land
  • Stealth
  • KC-390 airlift
  • Scouting
  • Reveal stealth
    • ground units
  • Storm position
  • NBC protection
  • Can deploy armanent
    • Unmaned ground vehicle
      • Capacity: 1
      • Reload: 12 hours
    • Elite loitering munitions
      • Capacity: 1
      • Reload: 8 hours
  • Air assault
  • Amphibious(after level 4)

Terrain

Type Open ground Mountains Forest City Suburban Jungle Tundra desert High seas costal waters
Attack buffs and debuffs +50% +50%
Defense buffs and debuffs +25% +25%
Speed 1.50 0.99 0.75 0.99 1.50 2.51 1.30
HP 20 12
Sight 40 50 40 25

Tier 3: Modern SAS


Research

5. Modern Advanced: Starting research for tier 3, day 27

Abillities

  • Cannot conquer land
  • Stealth
  • A400M airlift
  • Scouting
  • Reveal stealth
    • ground units
  • Storm position
  • NBC protection
  • Can deploy armanent
    • Unmaned ground vehicle
      • Capacity: 1
      • Reload: 6 hours
    • Elite loitering munitions
      • Capacity: 1
      • Reload: 6 hours
  • Air assault
  • Amphibious

Real life equivalent

SAS of england

Tatics

Stack them together to give a deadly punch to enemies. Since it can't capture land, use it for sabotage for elite enemy units[1] or stack with other infantry(altough this is sort of a waste)

External links

https://en.wikipedia.org/wiki/Special_forces: special forces, real life

https://wiki.conflictnations.com/Special_Forces: official encyclopedia

Units
Infantry Motorized InfantryMechanized InfantryNaval InfantryAirmobile InfantrySpecial ForcesNational GuardInsurgentsThe ChosenZombies
Armored Combat Recon VehicleArmored Fighting VehicleAmphibious Combat VehicleMain Battle TankTank Destroyer
Support Towed ArtilleryMobile ArtilleryMultiple Rocket LauncherMobile Anti-Air VehicleMobile SAM LauncherTheater Defense SystemMobile Radar
Helicopters Helicopter GunshipAttack HelicopterASW Helicopter
Fighters Air Superiority FighterNaval Air Superiority FighterStealth Air Superiority FighterStrike FighterNaval Strike FighterStealth Strike FighterUAV
Heavies Naval Patrol AircraftAWACSNaval AWACSHeavy BomberStealth Bomber
Ships CorvetteFrigateDestroyerCruiserAircraft Carrier
Submarines Attack SubmarineBallistic Missile Submarine
Missiles Conventional WarheadChemical WarheadNuclear WarheadCruise MissileBallistic MissileICBM
Officers Infantry Officer • Airborne Officer • Tank Commander • Fixed Wing Officer • Rotary Wing Officer • Naval Officer • Submarine Commander
Seasons Elite Main Battle Tank • Elite Attack Helicopter • Elite AIP Submarine • Elite Railgun • Elite Bomber • Elite UGV • Elite Loitering Munitions • Elite Attack Aircraft • Elite Frigate