Airmobile Infantry
“ | Light infantry supported by transport helicopters for rapid intervention. Especially effective deep behind enemy lines. This unit fights as Helicopters during the first phase of combat. | ” |
Airborne Infantry are a light unit, supported by transport helicopters, intended for rapid intervention. They are especially effective in being able to flank deep behind enemy lines by using the air assault ability. On foot, they are extremely slow, however their air assault capabilities allow them to cover great distances and difficult terrain in record times. And as frequent fliers, they can strategically relocate anywhere around the globe via airlift. These infantry do not pack the biggest punch but do decently well across all terrains, except for rougher areas.
As mentioned, Airborne Infantry do not march fast at all. They are very dependent on their helicopters so it is essential you utilize their air assault ability whenever possible. Aircraft Carriers do NOT extend the assault range of any air assault units.
They are also debatably one of the most controversal units of the game. Some claim that the air assault is very useful, others claim that it is overly slow, is expensive and has bad damage.[1][2] But others also claim that it is very useful in air assaults[3].
Western doctrine
Eastern doctrine
European doctrine
Tier 1:Basic airborne
Upgrades
- Basic airborne: starting research of the unit(day 1)
- Jungle warfare training: Removing debuffs from jungle territory(day 5)
- Rapid deployment training: Faster movement(day 11)
Abillities
- Radar signiture low
- Can conquer territory
- Can be airlifted by C-160
- Can air assault
Terrain
Type | Open ground | Mountains | Forest | City | Suburban | Jungle | Tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | -25% | -25% | -25%(level 1)
-0%(level 2 and 3) |
-25% | ||||||
Defense buffs and debuffs | +25% | -25% | ||||||||
Speed | 0.10(level 1 and 2)
0.20(level 3) |
2.51 | 1.30 | |||||||
HP | 15 | 12 | ||||||||
Sight | 25 | 35 | 25 |
Tier 2: Advanced airborne
Damage is now decent... ...to soft targets
Upgrades
4. Advanced airborne: starting of tier 2(day 14)
5. Woodland warfare training: removed attack debuff in woods(day 17)
6. Advanced ballistic armour: More HP(day 21)
Abillities
- Radar signiture low
- Can conquer territory
- Can be airlifted by KC-390
- Can air assault
Terrain
Type | Open ground | Mountains | Forest | City | Suburban | Jungle | Tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | -25% | -25%(level 4)
-0%(level 5 and 6) |
-25% | |||||||
Defense buffs and debuffs | -25% | +25% | -25% | |||||||
Speed | 0.20 | 2.51 | 1.30 | |||||||
HP | 17(level 4 and 5)
18(level 6) |
12 | ||||||||
Sight | 25 | 35 | 25 |
Tatics
Use only for capturing land in tier 1; Try to upgrade as fast as possible. Stack with level 3 combat recon vehicles, level 5 tank destroyers for better strength. Use only in planned attacks, don't waste them
Tier 3:Modern airborne
Upgrades:
7. Modern airborne: Tier 3 starting research(day 25)
Abillities
- Radar signiture low
- Can conquer territory
- Can be airlifted by A400M
- Can air assault
Terrain
Type | Open ground | Mountains | Forest | City | Suburban | Jungle | Tundra | desert | high seas | Costal waters |
---|---|---|---|---|---|---|---|---|---|---|
Attack buffs and debuffs | -25% | -25%(level 4)
-0%(level 5 and 6) |
-25% | |||||||
Defense buffs and debuffs | -25% | +25% | -25% | |||||||
Speed | 0.20 | 2.51 | 1.30 | |||||||
HP | 20 | 12 | ||||||||
Sight | 25 | 35 | 25 |
Real life
Obviously, they are riding on utility helicopters.
External links
https://en.wikipedia.org/wiki/Air_assault: air assault in real life
https://en.wikipedia.org/wiki/Airborne_forces: airborne infantry in real life