Units
Units are the foundational building blocks of your military campaign. You will begin each game with a contingent of early modern units placed strategically on your selected Homeland nation; the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain.
Each unit is individually named and consists of a division of troops. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength.
Beginning your game with Tier 1 Technology from the early-modern period of the 1980s and early 90s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000s (Tier 2), and lastly, with ultra-modern units (Tier 3).
There are 11 types of units, each fit for a different role (with the exception of Seasons, which are specific units that can be researched with Security Council membership and required points in the respective seasons): Infantry, Armored, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles, Officers and Seasons. Only infantry other than Special Forces can conquer territory.
Infantry
Infantry Units are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with Airmobile Infantry with the intention to cover great distances? Or will you focus on Mechanized Infantry to reach the last Tier as fast as possible? All infantry units but Special Forces can conquer territory.
Motorized Infantry
A basic infantry unit, mobile and strong in defense. It always takes 1 minute 30 seconds to research its basic tier, regardless of doctrine.
Mechanized Infantry
A lightly armored unit that is more optimized against armor and mobile warfare.
A unit trained for naval combat. Naval infantry can embark and disembark on provinces without harbors (but have a coastline).
Airmobile Infantry
An infantry unit that can air assault (rapidly move with the use of helicopters) within the range of an operational accessible Air Base or Airfield.
Special Forces
An infantry unit that has stealth, air assault and amphibious capabilities when upgraded to the required tier.
National Guard
Infantry that is the most cost-effective for strength. However, it is also the weakest infantry unit.
Insurgents
Can only be mobilized by Local Insurgency or Rogue State. It has amphibious and storm position capabilities.
Enforcers
Stronger versions of Insurgents, having improved anti-air and stealth capabilities, can only be mobilized by The Chosen and New Caliphate
Armoured
To accompany your Infantry, Armored Units are a solid choice to add heavier weapons or transport convoys. Amphibious Combat Vehicles will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for Tank Destroyers in anticipation of the Russian's heavy-hitting Main Battle Tanks.
Combat Recon Vehicle
An armored unit that can reveal stealth ground units and over-average sight range.
Armored Fighting Vehicle
A vehicle that is not affected by terrain. Optimized for fighting Infantry units.
Amphibious Combat Vehicle
A naval version of the Armoured fighting vehicle with amphibious capabilities.
Main Battle Tank
A well armored and well armed unit that can combat both Infantry and Armored units equally, but does not have any anti-aircraft capabilities.
Tank Destroyer
A defensive lightly armored unit that is especially optimized to fight armored units whilst being much less powerful against infantry.
Support
Towed Artillery
An artillery unit best used for preparing assaults on fortified positions
Mobile Artillery
A mobile version of the towed artillery, slightly stronger in statistics than its towed counterpart
Multiple Rocket Launcher
A long-range, mobile artillery unit that provides artillery support to a wide area. Equally effective against Infantry and Armoured units.
Mobile Anti-Air Vehicle
A low-range air support vehicle, providing anti-air capabilities to armies in its range
Mobile SAM Launcher
A mid-range anti-air support unit, launching surface-to-air missiles at high-flying planes and fighters. Will not engage low-flying helicopters
Theater Defense System
A long-range anti-missile system, can engage aircraft, but will not engage low flying helicopters
Mobile Radar
A ground-based radar able to detect a wide range of units. Has 0.5 damage to any unit, with a low sight range but high radar range
Helicopters (Rotary Wing)
Helicopter Gunship
A medium-armed helicopter specialized in anti-infantry combat
Attack Helicopter
A heavily armed helicopter specializing in anti-armor combat
ASW Helicopter
A specialized helicopter designed to detect and destroy submarines.
Fighters (Fixed Wing Aircraft)
Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. Will you research the Strike Fighter path and use Support Unit types for Air Defenses? Or will you split your precious resources and time into Strike Fighters and Air Superiority Fighters?
Air Superiority Fighter
A fighter that is specialized in air-to-air combat
An Air Superiority fighter which is able to take off and land on aircraft carriers.
Stealth Air Superiority Fighter
An Air Superiority fighter which is invisible to most radars and units. Does not declare war when flying through foreign airspace.
Strike Fighter
A fighter that is specialized for air-to-surface combat.
A Strike Fighter which is able to take off and land on aircraft carriers.
Stealth Strike Fighter
A Strike Fighter which is invisible to most radars and units. Does not declare war when flying through foreign airspace.
UAV
An unmanned reconnaissance aircraft. It does not, by default, declare war when entering foreign airspace. Later versions use steal technology and are armed for air-to-surface combat
Heavies (Fixed Wing Aircraft)
Heavy units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.
An anti-naval and anti-submarine aircraft.
AWACS
An early warning aircraft fitted with a long-range radar. Can detect and map a wide variety of units. Has no attack or defence capabilities
An AWACS which is able to take off from and land on aircraft carriers. Can detect and map a wide variety of units. Has no attack or defense capabilities
Heavy Bomber
Long-range heavy bomber which has the capability to launch missiles when sufficiently upgraded. Most effective against infantry
Stealth Bomber
A Heavy Bomber which is invisible to most radars and units. Does not declare war when flying through foreign airspace.
Corvette
A small fighting ship used in coastal defense and littoral combat. Marginally effective against submarines
Frigate
A large, medium-range ship specialized in anti-air capabilities.
Destroyer
A small, agile fleet escort ship effective against naval units and submarines. Can carry and launch missiles when sufficiently upgraded
Cruiser
A large ship dedicated to anti-naval warfare. Extremely effective against other ships.
Aircraft Carrier
A ship that can carry and launch aircraft and helicopters. Does not have high naval capabilities
Submarines
Attack Submarine
A submarine dedicated to anti-surface vessel combat
Ballistic Missile Submarine
A submarine with the capabilities to carry and launch ballistic missiles.
Missiles
Conventional Warhead
A conventional explosive warhead. Is effective against buildings.
Chemical Warhead
A warhead which contains chemicals, prioritizes against infantry units and population whilst leaving infrastructure largely unharmed
Nuclear Warhead
A warhead containing nuclear weapons. Highly effective against buildings, units, and civilians.
Cruise Missile
A low-flying, low range missile. Cruise missiles can be launched by submarines, launchers and some ships and aircraft. Can target province centers, cities, and units
Ballistic Missile
A mid-range missile, launched by ballistic submarines and missile launchers. These cannot target troops, only province centers and cities
ICBM Missile
An intercontinental missile delivered by ICBM Launchers, can only be equipped with nuclear warheads.
Cruise Missile Launcher
A ground launcher for cruise missiles.
Ballistic Missile Launcher
A ground launcher for ballistic missiles.
ICBM Launcher
A ground launcher for ICBM missiles.
Officers
Infantry Officer
Provides statistic and speed bonuses to Infantry, only speed bonuses to armored units.
Airborne Officer
Provides bonuses to Airborne Infantry or Special Forces.
Armored Officer
Provides bonuses to armor.
Fixed Wing Officer
Provides bonuses to Fighters
Rotary Wing Officer
Provides bonuses to Helicopters
Provides bonuses to ships
Submarine Officer
Provides bonuses to submarines
Seasons
Elite Main Battle Tank
Elite Attack Helicopter
Elite AIP Submarine
Elite Railgun
Elite Bomber
Elite UGV
Elite Loitering Munitions
Formerly known as the Swarm UAV