Motorized Infantry

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Motorized Infantry transported by light vehicles. Serves to hold strategic targets, such as towns or cities.

Motorized infantry are a light infantry unit with a natural advantage at defending cities. When used on the offensive, they often lack firepower compared to other units in CON, therefore it is advisable not to send them in alone. Used defensively with structures such as bunkers, which grant additional defensive modifiers, this unit is a reliable and affordable choice that holds its own against all ground units.

Beware of this unit’s vulnerability to artillery fire. However, since missiles conventionally focus on armored damage, infantry is less exposed to missile damage than armored units. The same applies to chemical and nuclear missiles, once the NBC upgrade has been researched for Motorized Infantry.

Infantry can become a major nuisance for your opponents during late-game, that proves surprisingly annoying for hostile helicopters and strike fighters to clear out if they are not sufficiently upgraded. This infantry will act as the pawns in your army, flexible to many situations as long as they are supported strategically and tactically.

History

Motorized infantry is the first stage towards the mechanization of an army. Civilian trucks are readily adaptable to military uses of transporting soldiers, towing guns, and carrying equipment and supplies. This greatly increases the strategy mobility of infantry units, which would otherwise rely on marches or railroads. In practice, armies have found it advantageous to develop trucks to military specifications, such as all-wheel drive, to have vehicles that function reliably in extreme weather conditions and terrain.

These units are proficient at holding strategic targets, such as towns or cities, as well as performing scouting missions and support operations. They are a highly flexible and adaptable unit, able to perform a variety a tasks and roles.

Western Doctrine

Tier 1: Basic infantry

Tier 3: Modern infantry

Real life equivalent

Joint Light Tactical Vehicle

Eastern doctrine research tab

Eastern Doctrine

Tier 1: Basic infantry


Upgrades
  1. basic infantry: starting research of the motorized infantry(day 1)
  2. Engine upgrade 1: better speed(day 4)
  3. Man portable air defense: better defense against air tagrets(day 6)

Abilities:

  • Radar signature low
  • Can conquer territory
  • Can board a Antonov An-12 from airport/airfield to another airfield/airport

Terrain

Type Open ground Mountain Forest City City suburbs Jungle tundra desert High Seas Costal waters
Attack buffs and de-buffs -25% -25%
defense buffs and de-buffs +25% -25%
Speed 1.00(level 1)

1.30 (level 2)

0.33(level 1)

0.43(level 2)

0.66(level 1)

0.86(level 2)

0.50(level 1)

0.65(level 2)

0.33(level 1)

0.43(level 2)

0.66(level 1)

0.86(level 2)

1.00(level 1)

1.30 (level 2)

2.51 1.30
HP 15(level 1 and 2)

17(level 3)

12
Sight range 25 35 25

Tatics:

Use it to conquer territory only. Try to upgrade to tier 2 ASAP.

Real life equivalent:

Presumably a normal truck.

Tier 2: Advanced infantry


Upgrades

4. Advanced infantry-starting research of tier 2

5. Engine upgrade II-better speed

Abilities:

  • Radar signature low
  • Can conquer territory
  • Can board a Ilyushin Il-76 from airport/airfield to another airfield/airport
  • Can deploy armament
    • elite loitering munitions
      • Capacity: 1
      • Reload: 8 hours

Terrain

Type Open ground Mountain Forest City City suburbs Jungle tundra desert High Seas Costal waters
Attack buffs and de-buffs -25% -25%
defense buffs and de-buffs +25% -25%
Speed 1.30(level 4)

1.50(level 5)

0.43(level 4)

0.49(level 5)

0.86(level 4)

0.99(level 5)

0.65(level4)

0.75(level 5)

0.43(level 4)

0.49(level 5)

0.86(level 4)

0.99(level 5)

1.30(level 4)

1.50(level 5)

2.51 1.30
HP 20 12
Sight range 25 35 25
Tatics

Although it now has decent damage, it is not wise to use it to destroy units other than soft targets yet. If possible use it paired with mechanized infantry or armour.

Real life equivalent

The Tigr IMV

Tier 3: Modern infantry


Upgrades

6. Modern infantry: Starting research for tier 3(day 20)

7. Personal armour: Higher hitpoints(day 24)

Abillities

  • Radar signature low
  • Can conquer territory
  • Can board a AN-124 from airport/airfield to another airfield/airport
  • Can deploy armament
    • elite loitering munitions
      • Capacity: 1
      • Reload: 6 hours
  • Attack range of 20

Terrain

Type Open ground Mountain Forest City City suburbs Jungle tundra desert High Seas Costal waters
Attack buffs and de-buffs -25% -25%
defense buffs and de-buffs +25% -25%
Speed 1.50 0.49 0.99 0.75 0.49 0.99 1.50 2.51 1.30
HP 22(level6)

24(level 7)

12
Sight range 25 35 25

tatics:

Similar to artillery, bomb the place if there are units inside, then send the infantries in.

Real life equivalent

Altough in the official encyclopedia of the game it is credited as a kolun, a member of the conflict of nations fandom searched online, finding out the actual equivalent was the BMP-97.

European Doctrine

EU doctrine research tab

Tier 1- basic infantry

The first tier basic infantry is a weak but essantial unit, being able to capture places and also being cheap.


Upgrades
  1. Basic infantry: Starting unit technology, day 1
  2. Engine uprgade 1, day 4: Speed upgrade
  3. Man portable air defense, day 7: Anti air upgrade

Abilities:

  • Radar signature low
  • Can conquer territory
  • Can board a transall c-160 from airport/airfield to another airfield/airport

Terrain

Type Open ground Mountain Forest City City suburbs Jungle tundra desert High Seas Costal waters
Attack buffs and de-buffs -25% -25%
defense buffs and de-buffs +25% -25%
Speed 1.00(level 1)

1.30 (level 2)

0.33(level 1)

0.43(level 2)

0.66(level 1)

0.86(level 2)

0.50(level 1)

0.65(level 2)

0.33(level 1)

0.43(level 2)

0.66(level 1)

0.86(level 2)

1.00(level 1)

1.30 (level 2)

2.51 1.30
HP 15(level 1 and 2)

17(level 3)

12
Sight range 25 35 25

Tatics

Since it is very weak at tier 1, it is suggested that this unit be used to capture land and be stacked with other units(espacially armour and anti air) and not actually be engaged in combat with other units.

Real life equivalent:

Mercedes-Benz Zetros

Tier 2- Advanced Infantry

Much much stronger than tier 1, it is now less cheap but even more useful, now able to deploy elite loitering munitions.

Upgrades

4. Advanced infantry: tier 2 motorized, Day 12

5. Engine upgrade II: upgraded speed and slightly upgraded damage, Day 16

Abilities

  • Radar signature low
  • Can conquer territory
  • Can board an Embraer C-390 from airport/airfield to another airfield/airport
  • Can deploy armament
    • elite loitering munitions
      • Capacity: 1
      • Reload: 8 hours

Terrain

Type Open ground Mountain Forest City City suburbs Jungle tundra desert High Seas Costal waters
Attack buffs and de-buffs -25% -25%
defense buffs and de-buffs +25% -25%
Speed 1.30(level 4)

1.50(level 5)

0.43(level 4)

0.49(level 5)

0.86(level 4)

0.99(level 5)

0.65(level 4)

0.75(level 5)

0.43(level 4)

0.49(level 5)

0.86(level 4)

0.99(level 5)

1.30(level 4)

1.50(level 5)

2.51 1.30
HP 20 12
Sight range 25 35 25

Tatics:

Same as tier 1, altough it can start to operate on it's own without help.

Real life equivalent

The vehicle is a Force Protection Ocelot. Not to be confused with the tier 1 european mobile SAM launcher.

Tier 3- modern infantry

Riding on an EU LGS Fennek, tier 3 motorized infantry can attack enemies at a far range with motar. It is the strongest of all tiers.

Upgrades

6. Modern infantry; Starting level of tier 3, day 22

7. Personal armour: Added hitpoints, day 26

Abillities

  • Radar signature low
  • Can conquer territory
  • Can board an A400M Atlas from airport/airfield to another airfield/airport
  • Can attack enemies at a range of 20
  • Can deploy armament
    • elite loitering munitions
      • Capacity: 1
      • Resupply: 6 hours

terrain

Type Open ground Mountain Forest City City suburbs Jungle tundra desert High Seas Costal waters
Attack buffs and de-buffs -25% -25%
defense buffs and de-buffs +25% -25%
Speed 1.50 0.49 0.99 0.75 0.49 0.99 1.50 2.51 1.30
HP 22(level 6)

25(level 7)

12
Sight range 25 35 25

Tatics

At tier 3, this unit can operate on it's own. Similarly to artillery, use a Mobile Radar to scan whether the area has enemies, if there are no enemies, just go in; if there are enemies, shell the place with the ranged attack abillity first then enter after the enemy is killed.

Gallery

External links

https://wiki.conflictnations.com/Motorised_Infantry - official CON wiki

https://en.wikipedia.org/wiki/Motorized_infantry - real life

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Infantry Motorized InfantryMechanized InfantryNaval InfantryAirmobile InfantrySpecial ForcesNational GuardInsurgentsThe ChosenZombies
Armored Combat Recon VehicleArmored Fighting VehicleAmphibious Combat VehicleMain Battle TankTank Destroyer
Support Towed ArtilleryMobile ArtilleryMultiple Rocket LauncherMobile Anti-Air VehicleMobile SAM LauncherTheater Defense SystemMobile Radar
Helicopters Helicopter GunshipAttack HelicopterASW Helicopter
Fighters Air Superiority FighterNaval Air Superiority FighterStealth Air Superiority FighterStrike FighterNaval Strike FighterStealth Strike FighterUAV
Heavies Naval Patrol AircraftAWACSNaval AWACSHeavy BomberStealth Bomber
Ships CorvetteFrigateDestroyerCruiserAircraft Carrier
Submarines Attack SubmarineBallistic Missile Submarine
Missiles Conventional WarheadChemical WarheadNuclear WarheadCruise MissileBallistic MissileICBM
Officers Infantry Officer • Airborne Officer • Tank Commander • Fixed Wing Officer • Rotary Wing Officer • Naval Officer • Submarine Commander
Seasons Elite Main Battle Tank • Elite Attack Helicopter • Elite AIP Submarine • Elite Railgun • Elite Bomber • Elite UGV • Elite Loitering Munitions • Elite Attack Aircraft • Elite Frigate